A graduation thesis on whether surrealist principles can be translated into video game systems that produce genuine internal change — not just visual novelty.
Clinical onboarding collects numbers. The Subconscious Interface collects behavior — five mechanics that build a user profile through interaction, not self-report.
How a research thesis on surrealist game design became a framework for product design.
A design framework distilled from Interactive Surrealism research — three principles that describe how experiences produce genuine internal change.
A tool for shaping your inner workspace.